MapleStory M: How to Use Mounts

  • You might want get 2-2M range clean to solo chaos vellum as example, but if you can bring 5 other people and you guys all have 500-600k attack range with adequate % boss and 90%+ ignore monster def, this is not pay2win but play2win or particularly party to Maplestory M Mesos.

    No need to solo everything to win the match, which is my view about pay2win aspect, we can also party2win.Plus that there are a whole lot of approaches to gain free harm, certain other ways should be lot more accessible, other than putting cubes in FM store.

    The lack of free stuffs additionally creates illegal trade in pay2win aspect, but we won't discuss that further, unless you guys want and say it is associated with my main subject, which is the effect of pay2win aspect. Pay2win aspect being a mix of Nexon and gamers mindset flaws.

    If I need talk more about cap damage, because most courses have this same cap damage, it creates a kind of unbalance in classes mainly because of financing, and it is being a lot more pay2win. Dojo is the ideal case of class unbalance at cap amount too.

    And I think cap harm is way too high. I thought a lower cap is required and marginally nerf boss HP, not scaling with the lower cap because individuals can still solo end-game boss. They're end-game after all, but we could create a problem mode between normal and insanity boss.

    More product of games at Mmogo!If you want to buy,welcome to!